CAUSERIE: a GIS-supported serious game to collective grounded solutions for crop and water protection in head catchments | CAUSERIE : un jeu sérieux adossé à un SIG pour questionner l'émergence de solutions collectives pour la protection des cultures et de l'eau dans les têtes de bassin versant
2023
Barreteau, Olivier | Abrami, Geraldine | Adoir, Emilie | Armani, Gilles | Grillot, Jules | Leteurtre, Elsa | Luzi, Hugo | Malingrey, Stéphanie | Rabotin, Michael | Seguin, Laura | Carluer, Nadia | Lauvernet, Claire | Gouy Boussada, Véronique | Gestion de l'Eau, Acteurs, Usages (UMR G-EAU) ; Centre de Coopération Internationale en Recherche Agronomique pour le Développement (Cirad)-Bureau de Recherches Géologiques et Minières (BRGM) (BRGM)-Institut de Recherche pour le Développement (IRD)-AgroParisTech-Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement (INRAE)-Institut Agro Montpellier ; Institut national d'enseignement supérieur pour l'agriculture, l'alimentation et l'environnement (Institut Agro)-Institut national d'enseignement supérieur pour l'agriculture, l'alimentation et l'environnement (Institut Agro) | Institut Français de la Vigne et du Vin (IFV) | RiverLy - Fonctionnement des hydrosystèmes (RiverLy) ; Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement (INRAE) | LISODE
International audience
Show more [+] Less [-]English. Serious games have so far hardly explored the issue of water quality protection in agricultural catchments, while it is key to succeed agroecological transition in this type of landscape, in order to keep agricultural land uses while drastically decreasing chemicals to reach the rivers. Complexity of factors to be represented explain this lack of experience with games to explore this situation in a strategic and collective way. We developed CAUSERIE a metagame to be specified in various agricultural catchment to explore transition pathways that include collective action aside individual practices improvement. It worked out the complexity of this issue through time representation at the scale of crop rotation and the use of a GIS-based model to compute consequences of players' choices. Interface with this computer is mediated by one dedicated facilitator, decreasing the capture of players attention by the screen interface, as reported in other examples of computer assisted game simulation. Initial sessions of these games are promising as they could point out the difficulty to explore solutions on a collective basis even though these might be more efficient, but unfitting professional biases.
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Bibliographic information
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