Technologies selection for VR/AR systems development
2010
Cirulis, A., Latvia Univ. of Agriculture, Jelgava (Latvia) | Brigmanis, K., Vidzeme Univ. of Applied Sciences, Valmiera (Latvia)
Today e-learning is a term which is commonly used, but does not have a universally accepted definition, but it can be considered as technology-enhanced learning, where all types of digital technologies are used to support the learning process. Over the years some new functionality has appeared as mobile and wireless technologies (m-learning) and digital television provided possibilities for interactive study materials management (tv-learning). Latest options for training process acceleration are offered by virtual and augmented reality (VR/AR) technologies. The aim of this paper is to find solution for appropriate hardware selection before constructing VR/AR system for training needs focusing on platforms used for operators preparation to work with industrial equipment. In the beginning of the paper all hardware devices for such systems are summarized and explained. Then by using set theory and combinatorics all possible sets of input/output devices are described and calculated. Next dynamic modelling is used to create deterministic, static simulation model with an aim to ease the process of hardware selection for VR/AR training systems development. Simulation model is used for development of two pilot projects.
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