Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study
Braga, Bianca C.; Nguyen, Phuong Hong; Aberman, Noora-Lisa; Doyle, Frank; Folson, Gloria; Hoang, Nga; Huynh, Phuong; Koch, Bastien; McCloskey, Peter; Tran, Lan; Hughes, David; Gelli, Aulo | http://orcid.org/0000-0003-3418-1674 Nguyen, Phuong Hong; https://orcid.org/0000-0003-1392-7190 Koch, Bastien; http://orcid.org/0000-0003-4977-2549 Gelli, Aulo
Background: Adolescents’ consumption of healthy foods is suboptimal in low- and middle-income countries. Adolescents’ fondness for games and social media and the increasing access to smartphones make apps suitable for collecting dietary data and influencing their food choices. Little is known about how adolescents use phones to track and shape their food choices. Objective: This study aimed to examine the acceptability, usability, and likability of a mobile phone app prototype developed to collect dietary data using artificial intelligence–based image recognition of foods, provide feedback, and motivate users to make healthier food choices. The findings were used to improve the design of the app.
Показать больше [+] Меньше [-]IFPRI3; 2 Promoting Healthy Diets and Nutrition for all; CRP4; IFPRIOA; Nudging for Good
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Показать больше [+] Меньше [-]CGIAR Research Program on Agriculture for Nutrition and Health (A4NH)
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Эту запись предоставил International Food Policy Research Institute