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Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study

2022

Braga, Bianca C. | Nguyen, Phuong Hong | Aberman, Noora-Lisa | Doyle, Frank | Folson, Gloria | Hoang, Nga Thu | Huynh, Phuong | Koch, Bastien | McCloskey, Peter | Tran, Lan | Hughes, David | Gelli, Aulo


Библиографическая информация
JMIR Formative Research
Том 6 Выпуск 7 ISSN 2561-326X
Издатель
JMIR Publications
Другие темы
Gamification; Food choices
Язык
Английский
Лицензия
Open Access, CC-BY-4.0
Тип
Journal Article
Источник
Braga, Bianca C.; Nguyen, Phuong Hong; Aberman, Noora-Lisa; Doyle, Frank; Folson, Gloria; Hoang, Nga; Huynh, Phuong; Koch, Bastien; McCloskey, Peter; Tran, Lan; Hughes, David; and Gelli, Aulo. 2022. Exploring an artificial intelligence–based, gamified phone app prototype to track and improve food choices of adolescent girls in Vietnam: Acceptability, usability, and likeability study. JMIR Formative Research 6(7): e35197. https://doi.org/10.2196/35197
Корпоративный автор/ Групповой автор
Fondation Botnar

2024-11-28
2025-04-17
MODS
Ссылки
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